翻訳と辞書
Words near each other
・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

I-War (Independence War) : ウィキペディア英語版
I-War (1997 video game)

''I-War'' (known as ''Independence War'' after the North American release) is a space combat simulator developed by English development house Particle Systems Ltd. The game was first published in 1997 in Europe by Infogrames as ''I-War'', and in late August of 1998 in North America as ''Independence War''. An additional campaign was designed, packaged with the original game and released in 1999 as ''Independence War Deluxe Edition'' in North America and ''Independence War Special Edition'' in Europe.
The sequel ''Independence War 2: Edge of Chaos'' was released in 2001.
== Gameplay ==
As the captain of ''Dreadnaught'', the player could assume the command of any of the four workstations on the command bridge. From the ''command'' station (''CMD''), the player received his/her mission briefings and could sometimes control other ships through a remote link. The station also had access to an accurate star map. The ship was normally flown from the ''navigation'' station (''NAV''). From the ''weapons'' station (''WEP''), the player had an outside view of ''Dreadnaught's'' wire frame model. Following a locked target, the angle of view could rotate 360 degrees on all axes. This workstation also had a ripple fire mode which allowed attacking quickly a large group of enemies. The fourth station ''engineering'' (''ENG'') was for controlling the repairs when the ship was damaged by weapons or a collision with another object. However, the automated repair functioned well and player supervision was rarely needed. The station also had a fuel gauge, which was nonfunctional because the game design was changed to give ''Dreadnaught'' limitless fuel.
In the game, the player takes the role of an unnamed 23rd century spaceship captain in the Earth Commonwealth Navy. The primary opponents were rebellious insurgents called the Indies, a group distinguished by their elaborately and colourfully painted ships.
I-War was notable for its use of Newtonian physics; unlike other popular space combat games such as ''Wing Commander'' and ''Descent: Freespace'', the flight model is subject to inertia caused by a ship's mass and the absence of drag in outer space. In addition to common flight dynamics, vessels can move and accelerate in all directions: up, down, forward, backwards and sideways.
The game features two gameplay modes: campaign mode, and a mode for immediate space battle with endlessly spawning enemies. The campaign consists of a series of 40 linear missions, with one or more missions being available at a time. After completing a key mission, a new mission or missions becomes available. Sometimes a different set of missions can be unlocked depending of the outcome in the previous mission, thus setting the campaign to different directions. Three different endings to the campaign were possible. The nature of missions varied between various combinations of combat and problem solving. The puzzles often made use of the game's physics modeling.
Depending on the mission, ''Dreadnaught'' can be acting alone, support another vessel, or have a group of wingmen under its command. During other missions, various special equipment is at the player's disposal, such as a reconnaissance drone.
The player ship is armed with Particle Beam cannons and various kinds of missiles. For protection, the ship is equipped with energy shields, that are capable of tracking and absorbing enemy fire from a single ship at a time. The bridge of the player ship is a small ship of its own, called the 'command section', capable of detaching from the rest of the ship.
During LDS-travel, ships are not able to use weapons other than missiles designed to stop LDS-travel, but cannot be attacked either.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「I-War (1997 video game)」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.